Yes, we are interested to having AR/VR solutions too. We reckon that it will be good for remote/online class delivery.
One of the challenges that we find is the lack of skilled developers to create a viable solution, or if we get to find any, it is way above the allocated budget.
Then there's the question about the demand whether is it a profitable endeavour or not; or if at all that there's a demand, does the client got suitable gear in terms of specs - or should the school state the minimum required specs too given that there's heaps of different products in the market?
Thirdly, is the tech. What can AR/VR provide that our current remote teaching solutions don't? Immersive experience is one, but it would be better with tactile technology, or the ability to feel objects in a VR environment; it will be a good feature to have but it is still in the works. Yet again, there's cost to have tech features so we'll need to weigh the cost vs the gains.
Don't get me wrong. I support AR/VR, and I've worked on a few projects with a few clients already i.e. AR for tourism across various suburbs, VR for cyber immersion, and mixed AR/VR solution for health industry. It is great when the project is done with an enterprise where the client goes to the enterprise's office, or the enterprise brings the tech to the client. But if we do that for in-school delivery, ain't it better to then just do a hands-on lab?
Overall, I agree - VR is great for training, and is ideal even for the IT industry. Just ain't sure with it's marketability in current times, for school delivery.
As for the school that I am currently at, we already got AR/VR for demonstrations, but we'll probably just have to wait for a little while for AR/VR class delivery.